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Generators

Blender generators that do the tedious modelling for you

A family of procedural systems built with Blender geometry nodes. Roofs, floors, fences and more: you model a simple base shape and the generator builds the detail, then stays editable when the design changes.

Plus tile, lawn and hedge generators, and more, in the geometry nodes collection.

One idea, applied to the parts nobody enjoys modelling

Roofs, floors and fences share a problem: they are repetitive, they have to conform to a shape, and they get redone every time that shape changes. Modelled by hand they eat hours and still betray the copy-paste up close.

Every iMeshh generator answers it the same way. You model the base, a roof outline, a room, a curve, and the geometry nodes system builds the rest procedurally, staying editable so a moved wall re-lays the floor instead of starting it over. Same workflow across the family, so learning one teaches the next.

Model less. Render more.

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