Blender generators that do the tedious modelling for you
A family of procedural systems built with Blender geometry nodes. Roofs, floors, fences and more: you model a simple base shape and the generator builds the detail, then stays editable when the design changes.

Roof Generator
Tile and metal panel roofs with ridges, hips, gutters, fascia, flashing, snow guards and moss. Model the base mesh, it does the roofing.
See the roof generator→
Floor Generator
30 wood materials with herringbone and chevron layouts, metro tiles, clapboard siding and automatic trims. Give it a room shape and it fills the surface.
See the floor generator→
Fence Generator
Curve-driven fences in 20 styles, from rustic wood to modern metal. Draw a curve and the fence follows it, posts, rails and all.
Browse in the library→Plus tile, lawn and hedge generators, and more, in the geometry nodes collection.
One idea, applied to the parts nobody enjoys modelling
Roofs, floors and fences share a problem: they are repetitive, they have to conform to a shape, and they get redone every time that shape changes. Modelled by hand they eat hours and still betray the copy-paste up close.
Every iMeshh generator answers it the same way. You model the base, a roof outline, a room, a curve, and the geometry nodes system builds the rest procedurally, staying editable so a moved wall re-lays the floor instead of starting it over. Same workflow across the family, so learning one teaches the next.